New enemy searching system - some kind of "radar". Marker system wasn't enough clear and simple. Return to "classic" mechanics.))
A pair screenshots of second location:
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New enemy searching system - some kind of "radar". Marker system wasn't enough clear and simple. Return to "classic" mechanics.))
A pair screenshots of second location:
Making a character's animations needed for third locations:
Monkey - finished
YouTube: lzWBQHqRLZg
Wolf - finished
YouTube: DLn59S3tETU
Owl - WIP
Owl has been animated https://youtu.be/NzUTFT3AQFs
1) Walk
2) Idle on the fly
3) Idle on ground
4) Fly
5) Stun
6) Attack 1 (distance)
7) Attack 2 (distance)
? Attack (melee)
9) Hitted (ready for layered animation)
10) Death on the fly
11) Death on the ground