I made a game in OpenGL 3.3 (I know, it is strange that I am working on something so new!). I ran into no errors, and was even adding some new screens when I came across an issue with my matrices.
I uploaded a video about it showing the exact issue here
(Ignore the Goldeneye models and music, it was just a funny test I could show to my friends that played Goldeneye)
Here, it is demonstrated that the gun moves faster than the camera in every direction.
How might I fix this?
I can give out any code that you want me to.
However, most of the code that positions the models is done with matrices from the GLM library.
I have checked the other gamedev.net post about something similar, and it was of no help... (you can find it here)