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Opengl Biped vertex

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0 comments, last by WhiskyAndCode 5 years, 3 months ago

Hello all.

I do not know if this is the right place to post. I apologize to the moderators if it is not the right place.
I'm testing animations with biped and just made a static and export to .dae (3d max):

biped.png.dd93d63ca7afd2cbce4952fafee58251.png
and rendered with c ++ and opengl (asp), but the result was kind of weird, some "faces" appear where it does not have:

b1.png.e71d5fa23fedcaf5443673b7e47e2aed.pngb2.png.554d521fd41821ac1eb73ae41284f669.png

 

all other objects I render are normal. This is normal ? Am I doing something wrong?

Thank you

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