In DCC, we can soft select things with proper falloff in volume/viewport. I think I can do the soft selection with viewport falloff. But how is volume falloff implemented especially with lasso/poly selection mode?
In lasso/poly selection mode, the 2D selection area in viewport is irregular polygon. Then selected objects will also in an irregular 3D space. How to do volume falloff based on this irregular 3D space to achieve soft selection?