Hello!
Could someone help me out with what is the best way for a vehicle movement without physics?
I'm trying to do something like a top down shooter and currently have come to a wall with non physics vehicle movement. Surprisingly I can't find anything really helpful online. I don't want to use physics as I need a pixel perfect movement and physics can be unpredictable.
I have a basic idea involving line tracing from corners of the vehicle, but I may actually need more points than four for the movement to look right, and the computation in that case is starting to seem little bit too complex for just one vehicle.
Is there some obvious routine how to do that that I'm overlooking?
Also I'm working in unreal engine if that's any help, but this is supposed to be more general question.
Thanks!