G'day! I've made 'some' changes so far. Currently have Version 0.1.5. The main thing I'm looking for testing now would be the enemy speed, damage, range of towers (you know basically the math stuff!).
I've got a 1.0.0 update planned which will bring a really cool new visual style to the game and I was hoping to iron out some more math stuff then. After the asset change I am planning on introducing the Upgrade System with Sound Effects (I think I found a guy to work on those so fingers crossed!) as well as the leaderboard/score system + Ability to remove Towers.
The upgrade system may or may not upset the Maths but I'm hoping that latest bits of feedback might say Its a bit difficult to survive for long now.. Maybe which is what develops the need for Upgrade System so I am hoping that will go side by side.. Assuming the math is good now.
Once I've got that all settled I plan to cause havoc to the system and roll out bosses and a 'trap' type unit to place. Bosses will have the ability to destroy towers.. Low spawn rate -- random so can't be planned, must be above wave 10 (or something) and then I'll need to figure out how easily it destroys a tower.. Maybe it knocks it down an upgrade level... If at base level, destroy tower kinda thing.. Might seem to be too easy to just upgrade a tower again and again at level 1 to prevent destructions but I forgot to mention the money got nerfed too so you won't be rolling in the dollar.. This might be too harsh and need increasing again (Or varying money based on actual enemy or something like that...
The link for the game remains the same I suppose it is going to always be the same for this (I thought different versions might change url but it doesn't..) I'm also trying to keep notes on updates and changes like this, from 0.1.4 I've been writing a more in depth explanation for them too.. And that be my weekends progress so far! Back to real life work tomorrow I am hoping/aiming for the new assets ready by next weekend and that'll keep me busy again then. I may have put my plans in the wrong order because technically could be looking into upgrades now but I was thinking of trying to 'balance'ish the base stats before adding to them but yano!
I hope everyone had a cool weekend and I'll appreciate anyone wanting to test out the update Thank you! Have a good week ahead!