Hello there
Some time ago I created EventBus implementation with friends. I used previous and recent implementation in 3-4 games that I was part of.
During this time I receive only feedback from developers that were working with me. Now I would like to get more feedback what do you think and maybe you have some requests/improvements ?
It would be nice to have some opinions from "fresh developers" and more advanced ones.
My main questions: (you don;t have to answer if you don't want to)
- How it generally look ? Is it OK ? ( I mean your first impression, main README)
- Is it easy to use ?
- Does documentation explaining what it needs (in clear way), especially if you didn't previously use event bus pattern.
- What is missing for you ?
- Why you don't want to use it ? (eg. license, minimum C++11, etc.)
- Are you using other implementation, if yes pls mention :)
https://github.com/gelldur/EventBus