Determine the Object Type with a Collection

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11 comments, last by Stevepainter 5 years, 7 months ago

Imagine that you were designing this as a pen and paper game. No type systems, instances, or other computer language constructs. How would your "rule" system work then? How would you describe to a human player whether or not their character is allowed to use some weapon (or object in general)?

Choosing a specific example, let's say you tell them that swords can only be used by warriors. What questions might they have about this rule, and how would you answer them?

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A simple answer as Zipster might be alluding to, is to look at the characters. Make the warrior have a very low magic stat and the magician have a low physical strength stat.

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