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Orx has transitioned from GLFW 2.7 to 3.2

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0 comments, last by sausagejohnson 5 years, 9 months ago

A lot of work has been going on over the last few months with the Orx Portable Game Engine.

Orx now uses GLFW3. This brings support for:

  • Multiple monitors
  • Clipboard copy/paste
  • File drag & drop
  • Hardware cursors
  • Icon lists
  • 16 joysticks / gamepads
  • 8 button mice
  • Borderless fullscreen

Clone the latest from https://github.com/orx/orx to get the new changes

All the new features have been documented on the wiki at: http://orx-project.org/wiki/en/tutorials/main#display and http://orx-project.org/wiki/en/tutorials/main#system which explains how to use each of the new features in a game.

 

New beginner guides

I meant to update about these changes a few weeks ago, so doing it here now. Some of the Visual Studio set-up guides were a little stale, and have been rewritten. Also there wasn't much for Mac OS X users, so a series has been created. Linux set-up guides have been refreshed while at it.

Windows and Visual Studio 2015 / 2017 guides are covered here.

All the new Mac OS X guides are listed here.

And the new LInux guides are here.

We are hoping that these guides make it much easier and less intimidating for new users to come and try Orx. If anyone has any trouble with them and need some help setting things up, you can drop a note on the forum or come chat in the gitter chat room. There is always someone there who will help you.

Also feel free to ask my anything here or PM me.

Indie game dev in the evenings. Always feel free to say hi.

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