On 7/6/2018 at 11:08 PM, Plains of VR said:
In early 2017 I had this idea, if I can stream an HD movie without downloading the whole thing, I could stream a massive open world game as well without downloading it.
This idea has been in implementation before and isn't the same thing as you're talking about by using WebGL to run your game through a browser. The concept was to allow anyone regardless of their PC specs to connect to another machine which housed (x) number of games and play through the cloud. You would be sending input but receiving video feed so you can essentially use a cheap $200 machine and play a brand new release on max settings as long as your internet is up to the required settings and the host machine can handle it. I believe NVIDIA has this service among many others.
Please correct me if I'm wrong, but based on what I can see you're not connecting to a server through the cloud which accepts input and sends video feed back to the player, but it's the actual game running through your engine made using webGL hosted on the server and played through an internet browser? This would not be the same concept as cloud gaming in which you stream game feed. This is no different than running a game like Runescape through the browser, or anything in the past that we've seen through Java, Flash, and Shockwave.
On 7/6/2018 at 11:08 PM, Plains of VR said:
I could stream a massive open world game as well without downloading it
Based on my network I had downloaded 76.4 MB just playing for under 20 seconds. I checked a few of the files and they seem to be resource files which still had to be downloaded for the game to work. Even if you stream, something has to pass through, it's just a matter of manually downloading something and installing it, or having it run behind the scenes.
You have an interesting looking game for for sure, but I wouldn't say that you're "streaming the game without downloading anything".
That being said, I did play the game for a bit. I noticed it plays very smooth on FireFox, but when I played on Chrome it was extremely slow. Sometimes the trees and rocks would just vanish from rendering, but if you swinged your tool you could still hit things. Once a tree was cut down it would render the animation, but the rest would still be invisible. I tried to get back into the game and it wouldn't let me load, it just hangs on a white screen.
I also like your concept in making the web more 3D and VR based as per your website, so if you go online to buy Tires for example, you're in a 3D environment picking them out as opposed to the standard online shopping we have today. Very interesting.
I wish you the best with your project going forward.