🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

px_render: Single Header Backend Renderer

Started by
0 comments, last by khawk 5 years, 12 months ago

Jose Hidalgo has released a single header C++ command based renderer backend on Github.

The px_render header is written in C++ 11/14 with no dependencies and simple integration. The API itself is render agnostics and supports OpenGL only with plans to support multiple backends in the future.

The goals of the project include:

  • multithreaded rendering: designed to be used in multithreaded applications
  • command based rendering: build render commands in advance in a separate thread
  • reentrant API: everything is held in a 'Context' class, making it very easy to support multiple windows, etc.
  • no dependencies: portable and easy to extend
  • implicit task graph dependency for single or groups of tasks

Hidalgo is hosting px_render in his 'px' PpluX single header C++ library repository at https://github.com/pplux/px. Right now the repository also includes px_sched, which is a task oriented scheduler.

Click here to learn more.


View full story

Admin for GameDev.net.

This topic is closed to new replies.

Advertisement