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C++ data structures designed for constant time insertion, erasure, lookup and fastest possible iteration.

Started by May 01, 2018 03:21 PM
0 comments, last by Igor Mitrovic 6 years, 4 months ago

I'm an indie game development from Serbia. And yes, I'm shamelessly promoting my own open source project...

As stated in the title, it's a library of data structures for constant time insertion, erasure, lookup, and fastest possible iteration. These data structures I needed on many occasions while writing both engine and gameplay code. I couldn't find any open source implementation online, so I decided to implement them myself.

You can look at the code here : https://github.com/im95able/Rea

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