Hi Forum,
in terms of rendering a tiled game level, lets say the level is 3840x2208 pixels using 16x16 tiles. which method is recommended;
method 1- draw the whole level, store it in a texture-object, and only render whats in view, each frame.
method 2- on each frame, loop trough all tiles, and only draw and render it to the window if its in view.
are both of these methods valid? is there other ways? i know method 1 is memory intensive but method 2 is processing heavy.
thanks in advance