Hi i'm trying incorporate sounds into my game and I have ran into troubles with performance. Whenever I call:
soundPool = new SoundPool.Builder().setAudioAttributes(new AudioAttributes.Builder().build()).build();
I immediately notice lagging and the framerate drops drastically. I don't even have to actually play the sounds for the framerate drop to occur.
Is there anything I can do to fix this issue?
Thanks in advance.
P.S. Never mind, I figured out that restarting the phone got rid of the lagg and it wasn't because of the sound.