Multipacker is an Unreal Engine 4 Plugin editor for manipulate AtlasTextures & Channels(and experimental various Masks inside the same Channel) inside Unreal Engine. Its greatlly helpfull for Mobile Projects, allowing a great save of texture memory.
The plugin is intended to be simple and the same time powerfull.
The Plugin is on Gumroad now: And have a CodeOffer discount 7.50: initialfeedback
https://gumroad.com/l/cYyEo
Will be updated ASAP adding new features.
More Info:
https://drive.google.com/drive/folders/0B63pISMLaAAgcHc2Y1BBcXV1c0k?usp=sharing
Daily information of the progress on my Twitter
https://twitter.com/turbocheke
Whats done now:
Version 0.2:
-Get from a TextureAtlas a number of opacity Masks:
-Set 1 Opacity Mask on a Channel RGB/RGBA.
-Set 3 Opacity Masks on a Channel RGB/RGBA (allowing 9 opacity Masks on RGB, and 12 on RGBA).
-One or more Texture Inputs
-Input by Specific Channel (RGB, Red, Green, Blue, Alpha, RGBA)
What will be on future releases:
0.25:
-Save TextureAtlas
0.3:
-Save a Texture Database for a faster icon management
-Blueprint functions to manipulate the texture with the Database
-Base Blueprint to generate buttons icons(press, normal); and a differrent types of procedural ussage of the icons.
0.4:
-SDF from texture mask
-Can save SDF on Atlas and Channels RGBA
0.5:
-Hot reload Textures based on the AutoImport functionality of the Unreal Engine Editor.