🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Game Engine Programming: Animation Control

Started by
0 comments, last by khawk 6 years, 11 months ago

Jonathan Blow, designer for Braid and The Witness, has been live streaming his latest game engine development and posting the streams to Youtube. The latest streams cover the implementation of an improved animation system and animation control methods.

Click here to view the full series or watch the embed below.

 


View full story

Admin for GameDev.net.

This topic is closed to new replies.

Advertisement