🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Designing the flow of a firmware update over the air (OTA)

Started by
1 comment, last by FastPaolo 7 years, 1 month ago

Hi guys,

I'm working on a game that has also a dedicated hardware and I'm doing the flow about the "firmware update" (OTA).

I'm wondering if you can help me in finding some guide, some references about that.. I'm pretty sure there is a standard flow around the net.

Thanks!

Paolo

Advertisement
Paolo, since you posted this in Game Design, are you asking about the UX of firmware
updates?

-- Tom Sloper -- sloperama.com

Hi Tom,
Yes exactly...

This topic is closed to new replies.

Advertisement