Hi all,
I am here to present Relic : Tale of the Undead Princess, a retro 2D action-adventure game. On the menu : Greenlight, trailers, playable demo and upcoming release !
- OVERVIEW
The princess is dead... But she is back ! The last hope against evil forces. Help her explore the realm and succeed where all heroes have failed.
Relic : Tale of the Undead Princess is a retro 2D action-adventure game, with a fine blend of exploration, puzzles, secrets and challenges !
- GREENLIGHT
Support the Princess on Steam > Relic on Greenlight <
I am not asking for "likes" it, but if you enjoy the concept and gameplay, a little help is always welcome. Thanks :)
More resources on the Steam Greenlight page : trailer, screenshots, features and playable demos.
- DEVELOPMENT
I work alone and I handle the programming, production, game design, level design, QA and misc art assets ; for everything else (main tilesheets, sprites, music) I license asset packs from artists and asset stores. Full detailed credits in the game.
- Estimated play time : 8~12h, depending on player experience and game completion
- Game size : ~200 playable screens
- Team : myself !
- Development time : ~1 year, from scratch
- Platforms : Windows 7/8/10, Linux (tested on Ubuntu 16.04 LTS)
- Release date : TBC ~ Spring 2017
- TOOLS
Tech : The game is developed in TypeScript, using VSCode and SmartGit. It is using the Phaser engine, in its latest pre-CE version, 2.6.2. On top of which I add my own gameplay framework, a json data-driven Entity-Component-System architecture.
Art & design : I'm using Pyxel for misc pixel art and Tiled for the level design.
Production : handled with Trello and Toggl, plus a collection of ad-hoc prod assets.
Shipping : The application is packaged with NW.js to deploy as a desktop executable.
Thanks for reading - I hope you will enjoy Relic : Tale of the Undead Princess !