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How does my game look so far?

Started by
12 comments, last by Tom Sloper 7 years ago
Note: I'm sorry for my bad english!
Hi guys, I'm making a game like GameDevTycoon. How does my game look?
(The room, computer and character will be replaced! This room is temporary.)
m5RLjLMG6.png
m5RhasJj2.png
Is the game design good? :)
Also game is a webmaster game. In the game, you will open the website and grow the site. And then you will make money...
Thanks
Berken Eren U?AR
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What do you mean by is the design good?
How are the game mechanics different from gamedevtycoon?
Try to add something fresh and different which is absent from the game you got inspired from.

It is hard to judge the design when you have things like:

(The room, computer and character will be replaced! This room is temporary.)

One large improvement you could make to Gamedevtycoon would be to not hide why each game got the rates it did. For Example: Why did a simulation game about racing get a 9 in one area, but a 2 in another. Was it because there was a large demand for great graphics?

Developer with a bit of Kickstarter and business experience.

YouTube Channel: Hostile Viking Studio
Twitter: @Precursors_Dawn

I like your graphical style, perhaps don't change it too much?

It's simple and easy on the eye and reminds me of 'crossy road'.

Thanks for the feedbacks :)

It is hard to judge the design when you have things like:

(The room, computer and character will be replaced! This room is temporary.)

One large improvement you could make to Gamedevtycoon would be to not hide why each game got the rates it did. For Example: Why did a simulation game about racing get a 9 in one area, but a 2 in another. Was it because there was a large demand for great graphics?

Do you think the room design should be Google's material design or should it be detailed?

Not sure what you mean by

Google's material design

Developer with a bit of Kickstarter and business experience.

YouTube Channel: Hostile Viking Studio
Twitter: @Precursors_Dawn

I've no problem with Crossy Road style graphics (and not sure why Brain's comment is downvoted) but considering these will likely be rather static probably with no 3D involvement at all, it doesn't fit the purpose of using such design.

Other than that there isn't much to ask or tell from such input imo, Game Dev Tycoon was a good game beside lacking competing AI and repetitive gameplay, if you didn't yet it will be a better idea to ensure having a GDDish document rather than just diving in.

mostates by moson?e | Embrace your burden

Thanks :)

Is this room good?

https://cdn.pbrd.co/images/ndTVOPGLb.png

Modelled with Cinema4D R14.042 - 4K Resolution.


Not sure what you mean by

Google's material design

Google material design is design similar to this

http://materialdesigninxaml.net/images/demo-buttons.png

As design language , I always prefer Modern UI over Material Design :)

And room seems fine to me, it's a style I am fond of.

mostates by moson?e | Embrace your burden

Thanks bro :) Modern UI is very nice but i love shadows and modern ui hasn't shadow

(I'm sorry for my poor english.)

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