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How to sell my game

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6 comments, last by LennyLen 7 years, 6 months ago
I recently created a game for the gambling industry. Something like videokeno, videopoker, etc. It's completely original and I would like to try to sell it to gambling companies, either online gambling companies or slot machines manufacturers, I don't really know. As you guys can see, I'm totally lost about what to do to.

The game is not copyrighted yet and I'm not even sure how useful that could be, because the prospect buyer will actually be buying the idea, the concept, rather than the code per se. I coded the game in javascript. I could have done it in actionscript or java or c++, etc. It wouldn't make any difference, because the prospect buyer will use whatever platform he deems appropriate.

I was thinking about patenting it, but the process to patent a software seems to be extremely costly and complex and I'm not sure if it's worth the pain. I'm not even sure if my invention will be appealable to anyone and I'm not too confortable with the idea of throwing resources at it without any good reason.

What is the process to follow in this kind of scenarios? And, where should I submit my game for consideration? Any orientation about this whole thing will be extremely appreciate it.
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Moving to Business/Law.

-- Tom Sloper -- sloperama.com

IANAL but I'm pretty sure you cant patent a game idea. As far as selling the idea... I dont know about gambling gaming companies, but in video games there's next to zero chance of selling a game idea. Game developers and publishers just dont buy ideas, and they dont even want you sending them ideas for legal reasons.

Where do you plan on selling it? I'm going to assume it's in the USA.

As soon as you do work it's copyrighted (So yes, you already have an implicit copyright. no patent needed most likely)

However, electronic gambling game regulations are extremely thorough, so odds are you'll have to re-code eveything you've done to comply.

https://en.wikipedia.org/wiki/Online_gambling#United_States

Assuming someone were to host your game/pay someone, you could be on the hook for even (potentially) allowing a form of money laundering.

In general, you need to review the policy of each state, and adapt your code to fit it (Only certain types of random generation allowed, auditiong required, performance requirements etc

https://www.google.com/#safe=off&q=casino+electronic+regulation

Where do you plan on selling it? I'm going to assume it's in the USA.

As soon as you do work it's copyrighted (So yes, you already have an implicit copyright. no patent needed most likely)

However, electronic gambling game regulations are extremely thorough, so odds are you'll have to re-code eveything you've done to comply.

https://en.wikipedia.org/wiki/Online_gambling#United_States

Assuming someone were to host your game/pay someone, you could be on the hook for even (potentially) allowing a form of money laundering.

In general, you need to review the policy of each state, and adapt your code to fit it (Only certain types of random generation allowed, auditiong required, performance requirements etc

https://www.google.com/#safe=off&q=casino+electronic+regulation

I live in Vegas, Nevada and I'm very familiar with the gambling regulations. So you're saying I should officially record down copyright? And do gambling companies have where to submit games for their consideration?

The mechanics of the game can be patented as long as it doesn't infringe on any existing patent and passes the requirement to registered as one. So if there is innovative mechanic that you have designed and implemented, it's worth considering.

At the moment, slot machine revenue is declining and casinos are looking for alternatives (such as VR arenas, eSports areas, etc), especially in Vegas. Even before then, it was incredibly difficult to get a new game noticed as punters tend to favour certain games even if they are very old.

I don't know what you are pitching whether it is a new type of 'slot machine' game that could have multiple themes or just the single game itself. After protecting the game and the mechanics, it might even be worth turning up at a trade event like G2E to talk to companies directly with a pitch.

The alternative is to make an app out of it. Companies like GameSys tend to do quite well out of it.

Steven Yau
[Blog] [Portfolio]

IANAL but I'm pretty sure you cant patent a game idea.

You can't copyright a game idea. You can patent the design and features of a product, which may involve game mechanics and interface features.

Thankfully in the video game world, people very rarely take advantage of this fact.

I live in Vegas, Nevada and I'm very familiar with the gambling regulations. So you're saying I should officially record down copyright? And do gambling companies have where to submit games for their consideration?

Gambling companies won't just want a game that's compliant with Nevada's regulations -- they'll want versions of it for the other 200+ gambling jurisdictions that they sell products to too.
It's not typical for an outsider to bring an idea into a company to sell it. You'd probably want to know people inside the company first, and ask them how to organize a meeting with the right people... It might not even be possible, even with the right contacts.

The game is not copyrighted yet and I'm not even sure how useful that could be, because the prospect buyer will actually be buying the idea, the concept, rather than the code per se.
I was thinking about patenting it, but the process to patent a software seems to be extremely costly and complex and I'm not sure if it's worth the pain.

If you're selling an idea, you're selling the patent, so you'll need one.
Gambling companies love patents and are locked in a cold-war against each other for ownership of ideas. When I worked at once, one of my key-performance-indicators was whether I'd submitted one idea per month for patenting -- and the same was true for the 100 other software engineers in the building.
We had a great team of patent lawyers who's job was to find the loopholes in our own patents and then iterate on the submissions until they were watertight, and also to help us find the loopholes in the competitions patents so we could freely steal their ideas.

Honestly, it's a pretty toxic industry... and then there's the gambling!

On the other hand, if you're looking for a job as a game designer as a gambling company, you could use an implementation of your idea as proof that you can do the job. They'll steal your idea and patent it for themselves (assuming it's any good to them), but you'll get a job out of it.

As well as the code, they'd also want to see the maths behind it, and that you're able to discuss key figures like the average return to player, the volatility, etc, and why they're tuned as they are.

Gambling companies won't just want a game that's compliant with Nevada's regulations -- they'll want versions of it for the other 200+ gambling jurisdictions that they sell products to too.

This part must be hell in itself. We have gaming machines where I work in NZ, and the regulations as to what data has to be recorded and transmitted to the government is constantly changing, as well as regulations about gambling harm minimalisation information that the machines need to display frequently. And we're just one country so small that we don't have state level government variation as well.

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