🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

CPC

Started by
12 comments, last by Tom Sloper 8 years ago
I'll check out the sites tomorrow. I don't know much about CPM. Can you do both; CPC and CPM? I'm building a clicking game. Users will accidentally click add. Also I can do in game gifts for watching a video. But I noticed games are starting to ask for user ages. This is caused buy the payer wanting better users lol. But the research continues. I found companies who offer CPC advertising. I bet they take huge chunks though. Investigating how they find clients. Its all about who you know. But most of their clients are other games... Gaming pays for gaming. Kind of interesting. I'm sure I can do the few hours to find clients to save them money and undercut the competitors who find clients for you and you still make a profit. I know one thing, sales. That's my job now. Many ways to make money in life. Do it the right way, wrong way, fun or not fun. I'm trying the right with fun.

A 14 year old made an easy game. Got 3 mil downloads. Didn't make money cause he had lack of experience in advertising. But if a 14 year old can get 3 mil downloads. So can I. And with the right CPC or CPM or pay to win method. Turns that 3mil downloads into $100,000 to $1,000,000. I see the gaming industry blooming with portable smart phone everywhere. I want to get into this. The real money is in 2 areas I see. Entertainment and sales. Entertainment use to not be a big money maker. But our day and age is remarkable.
Advertisement

Users will accidentally click add.

Which sounds like a great way to piss off your audience. Many will just uninstall after that happened once, thinking your game to be buggy. Some will uninstall because they see that it was done on purpose. The ones that stay will get wary to click as they might hit an add (which is NOT why people play games)... they will stop playing at some point, and during their next app cleanup they will, you guessed it, uninstall your game.

A 14 year old made an easy game. Got 3 mil downloads. Didn't make money cause he had lack of experience in advertising. But if a 14 year old can get 3 mil downloads. So can I. And with the right CPC or CPM or pay to win method. Turns that 3mil downloads into $100,000 to $1,000,000. I see the gaming industry blooming with portable smart phone everywhere. I want to get into this. The real money is in 2 areas I see. Entertainment and sales. Entertainment use to not be a big money maker. But our day and age is remarkable.

Someone won the lottery. Got millions out of it. So can you. Play the lottery, sounds like a surefire way to make money.

On a less sarcastic note, and just to be sure my point is understandable, it doesn't matter who had what success doing whatever. Just because a 14 yo had a lot of success doesn't mean you will have. How many 14 yo failed? How many 30 yo failed? You are looking at a very lucky freak success and extrapolating your chances of success from that. Not a very sound way of looking at things.

The games industry might be doing well. Doesn't mean that individual developers are. As long as you are not one of the big, wellknown brands, you will struggle, and you need luck. You might still have not to bad chances of surviving. But don't look at freak successes and try to emulate them, because if that is your target, you will most probably fail.

Because you seem to be coming to a lot of weird conclusions: Entertainment industry was always big. I have zero idea what you mean with "sales" (Everything needs to be sold, even "entertainment products")... so your statement looks kinda weird to me anyway.

But the entertainment industry has been big since the gladiators made their owners ton of money (and actually were able to live the good life themselves if they were successfull) in ancient rome.

Some people made a ton of money with religious entertainment during the middle ages, composing classical music and writing secular fiction and plays later on, making old black and white movies during the 30's, and so on.

Games might have started small (because it was a kinda crude expierience at first, and as always was only attracting early adopters), but gaming overtook movies some time ago in raw sales AFAIK.

And last thing: don't think the big money lies in mobile phone games. While the audience might be big, prices have been raced to the bottom. Ads are not really that strong (they never have been AFAIK), and F2P is the only way to really make good money on mobile, while having to make a tough balance between NOT going to far pay 2 win, and NOT becoming an online casino abusing gambling addicts.

And don't even dare to mention flappy birds, because lucky freak success :)

This topic is done. Ty for the advice :)

This topic is done. Ty for the advice :)


Okay then.

-- Tom Sloper -- sloperama.com

This topic is closed to new replies.

Advertisement