Hi
Im doing a fantasy tactical rogue-like dungeon crawler (player controls up to 6 heroes in a group).
What are good obstacles to block the corridors?
Obstacles are "solved" by picking a hero to deal with it, the hero uses a attribute tied to the obstacle; this calculates a %-chance to succeed and a cost in energy to solve the obstacle. Heroes specializes in one of 3 attributes (strength, agility, intelligence)
Obstacles:
1. Strength - debris, cave in
2. Agility - what here? (i already have lockpicking and traps as separate gameplay elements, some puzzle maybe?)
3. Intelligence - force field, ancient riddle on door (like gate to Moria maybe? Mellon!)
What is your ideas?
Thanks, Erik