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A student who is stuck at the moment

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3 comments, last by Tori Young 9 years, 9 months ago

Hello everywhere, I'm glad I found a website where it can help people get into gaming industries.

So my story is that I'm a 23 year old college student who is attending a university who is hoping to graduate next year. I've always wanted to become a game designer when I was young and I don't know what part of the team I want to work on until I was in High School where I wanted to do Animation and Artwork. Although I am pretty good using computers however when it comes to programming I fail miserably since Its hard to run a program where you have to be constantly careful of what you type and where to put the semi-colons. My parents always pressure me to do some coding even though despite me taking programming classes I've still have a hard time getting the hang of this. So pretty much I want to do 3D animation as well as drawing with a little bit of computer work. I've been trying to look for internships in my city but there is no catch unless I get out of town.

However despite me drawing everyday I have a hard time drawing environments, creatures, as well as vehicles and weapons and the only thing I can draw is humans. I know that I need to practice those but it can be hard without using references and even with those references its still hard to figure out the layout. And of course I really need someone to criticize my work since its hard to find art critics these days believe it or not and you really can't find people on Deviantart to help you out.

Lastly, I have a hard time networking with people for some reason. I'm a very shy person and its hard to talk to people and I don't know which sites is the best to connect with people. I know that in order to be in the business you have to stand on your ground and get out of that bubble, but I just need some directions to be where I want to be otherwise my dreams will be crushed since I have nobody to guide me on improving myself and without connections from people my chances of being in the game industry is a million to none.

Well there you go, I'm just a person who really needs to start working on herself but I need to know where to go in order for this to work.

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but I need to know where to go in order for this to work.

Well, you need to decide yourself the direction you want to go, what are your goals ?

It is not really clear of what goals you have. Game designer ? Coder ? Artist ?

What are you studying ?

The game industry is really tough and you will have a better chance to get hired if you are very good at a specific topic. If you want to be a jack of all trades, then your chances will most likey decrease. So, first off try to decide what your primary goals are:

1. Coder ? No, you dont seem to like coding...

2. Game designer ? Well, game designer is different to the game idea man/woman. Game design benefits sometimes from coding skills to prototype a certain game idea and to have a basic understanding of AI. Though there are not really many game designers in the game industry compared to other roles.

3. Artist ? Well, there are lot of artist, I would say the majority of roles in the AAA industry are artists. There are lot of branches, like environment artist, character artists, animators. If you want to have professional feedback, seek out forums which are crowded with professional game artists like polycount and ask for feedback/help.

There are other roles (like sound fx, music composer etc.), but I didn't saw any references/interst in your post considering this roles.

Don't try to make yourself do what you clearly don't have any interest in doing for the sole purpose of "getting into the industry". If you want to work in a medium-sized to large team as an artist, you shouldn't ever be expected to code. In my current small team, we even work around my poor level design skills, I just can't tell you in good faith that all teams you work in will be that accommodating. ;)

Really though, if your passion is for sculpting rocks, focus on being the guy who's the best at sculpting rocks. If your passion is character design, focus on learning how to construct humans and create strong designs. You'll have more fun with it, and I feel that in the future your chances of getting a job will be much higher with those skills in your portfolio than with the skills of an unenthusiastic and stunted programmer.

3. Artist ? Well, there are lot of artist, I would say the majority of roles in the AAA industry are artists. There are lot of branches, like environment artist, character artists, animators. If you want to have professional feedback, seek out forums which are crowded with professional game artists like polycount and ask for feedback/help.

I agree with this. Seriously, post your work or worries in the appropriate subforum at Polycount. They're notoriously harsh, but it's all in good faith, and there are a lot of people in the industry who visit the P&P forums daily who can give you informed advice. Not to belittle dA, but it's a community that coddles it's users and doesn't promote professional growth very well. So now that you've decided where you want to go, I suggest packing your bags for a more constructive site for now and get ready to buckle down and work hard.

You need to look into the specifics of what job you want in the industry. The bigger side of the industry has a lot of specialists-- big teams have people who only clean up clothing scans in Zbrush, or people who do background characters, or people who do props like garbage and rocks. In that kind of environment, Knowing how to do everything isn't much of a bonus. You don't need to have amazing skills in Environment art, AND Character art, AND Creature art, AND Animals etc because unless you're in a tiny indie team chances are you won't be expected to do ALL those things.

And on the 2D side, you need to figure out if you want to be the guy who puts together the art they show to magazines, hang up around the office, and put on the box. That first "concept" art kinda guy, or the (more likely to be in house and not contracted) job of the guy who puts together art they'll use in production. Eg, actual sprites and props, or production art like orthographics and references for 3D artists, modular scene breakdowns and character breakdowns with good facial ref and reference for ethnicity, what the clothes are made out of, etc. There are more jobs to break that down into, even then. Drawing every day doesn't get you very far unless you have a goal, so I'd really think about that.

Additionally;

I know that I need to practice those but it can be hard without using references and even with those references its still hard to figure out the layout.

Wait, hold up. Use references. All the time. In fact, drawing from imagination at this point will actually get you next to nowhere. How do you expect to draw something accurately if you don't know how it works? You need to study the construction of anything before you draw it. This breaks it down nice and simple for people new to the idea:

http://5019.deviantart.com/art/Tutorial-How-to-draw-anything-352414195

But check the links below to find some higher level advice regarding it, both ctrl+Paint and FZDSchool really advocate for the use of a "mental library" of objects and shapes and such, and I'm all for it. It will help communicate your designs more effectively, too. In fact, you can apply this to the human form and animal form, and once you have a good libary of anatomical and function ref from that, you should be able to more effectively create creatures. It all feeds into each other; knwoing lots about the functions and implied "feel" of animal parts can feed into vehicle creation, and that can feed into armor and character design... so on. tongue.png

Some links:

https://www.youtube.com/user/FZDSCHOOL

http://www.ctrlpaint.com/

http://androidarts.com/art_tut.htm

http://www.polycount.com/forum/index.php ("general discussion" for your posts about general career path and artist doubt kinds of advice like this thread you've made here, the approprate "Pimping and Previews" subforum for threads on your portfolio, or a specific peice of art you want feedback on, or a project WIP thread. Check out other peoples threads, too, theres a lot of good advice around and lots of inspiration!)

Finally, it's alright to be shy, but try to break out a little. Polycount is pretty laid back (Well, most over there are just artists and art students, so I find it tends to feel quite homely), and if you post a lot and help some people you can do some minor networking there quite naturally as well. Try not to let your shyness get you down, and definitely don't think that you can't make it on your own. You're right that you need the opinions and advice of other people to really make some progress, but it's quite negative to say that without that help you just won't ever make it. Don't worry so much. smile.png

Bleh, I talk too much. Just keep it up, hey? And post your art! I'd like to see it.

Don't try to make yourself do what you clearly don't have any interest in doing for the sole purpose of "getting into the industry".


Upvoted the post because of this.

-- Tom Sloper -- sloperama.com

Thank you guys so much for your advices! I'm thinking about signing up up for these forums and atm I'm signing up for the gamer guilds at my school in order to add stuff for my resume and do some networking.

I rather be an artist/animator over being a programmer since I'm not well focuses as others lol.

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