However I have zero expirence with programming and little expirence with art design on computers. I do play a handful of games from triple A titles like bf4 on pc to indie games like insurgency standalone and rising storm.
You should work on getting some experience with either or both of the first two topics. Making games is fundamentally different from playing them; while it's generally a nice perk that you are interested in playing games a hobby, it's not going to get you a job.
Through research I found many people to have worked long hours starting off as things like game testing were the pay is bad and the labour is intensive,
The industry has a reputation for being tough, but it's not a universal truth. You don't have to settle for extreme hours of unpaid overtime (and you shouldn't; when you do you only contribute to the problem). You also don't have to start in QA (and I don't generally recommend it), and it is not necessarily any easy to use QA as a stepping stone than it is to just get the job you actually want right off the bat (that is generally an exaggeration passed off as reality by clueless gaming press).
how easy it is to find a job, pay, hours of work, enjoyable, stressfull, and is it a longterm career that is worth looking into, what education do I need.
It depends. If you are good, it's easy to get a job. If you are smart and self-confident (and not wholly risk-averse), the hours are normal. Whether or not it's enjoyable a stressful is very subjective, but it's certainly a viable long-term career path.
The education you'll want to get depends on your area of interest. If it's programming-related, you'll probably want a computer science degree. Art, probably some kind of art degree. Et cetera.
also a side note Is would it be good to start small and purchase game maker and create a 2d platformer, me and my freidn are interested in making a game like spelunky and possibly finding a way to sell it.
It is always a good idea to start small, and always a good idea to work on and finish game projects. It's highly educational and can eventually give you some awesome portfolio pieces. And maybe even make you some money along the way.
Be careful about spending money outright though; if a tool has a trial version, make sure you try it out completely before paying. You can make games without paying a single penny, so don't throw down your hard-earned money until you know you need (or want) to.