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um... still stuck

Started by
3 comments, last by AlexM 24 years, 5 months ago
how to init a modal dialog derived from CDialog? the constructor isn''t working... i just need to get it to load my dialog resource, how?
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Here''s the steps from beginning to end:

1) Layout everything in the resource editor.
2) Hit Ctrl+W. This will bring up the class wizard.
3) New class.
4) Give it a name / filename. It creates code.
5) When you want to use one, run this code:

CYourDialogName dlg;
if (dlg.DoModal() == IDOK) {
// OK button pushed
}
else {
// cancel button pushed
}

This is the standard way to do dialogs in MFC. If this doesn''t work you can also do something like:

CYourDialogName dlg;
dlg.Create(CYourDialogName::IDD);
dlg.ShowWindow(SW_SHOW); // or something
...

but IIRC that''s mostly for modeless dialogs.

Mason McCuskey
Spin Studios - home of Quaternion, 2000 GDC Indie Games Fest Finalist!
www.spin-studios.com
Founder, Cuttlefish Industries
The Cuttlefish Engine lets anyone develop great games for iPad, iPhone, Android, WP7, the web, and more!
what i mean is:
i have a res and a dialog derived from cdialog
i''m not using da wizard
how do i get it to load that res?
if i were to do modeless, Create works, but what if i''m using DoModal(), how do i get it to load the res?

Thanks
AARGGH!!! STILL STUCK ON THIS STUPID #@*#&, please oh pretty please, how do i init the stupid dialog?
// This would be a simple OnOK() event from your main dlg

class CNewDlg : public CDialog
{
public:
CNewDlg( UINT nIdTemp ) : CDialog( nIdTemp )
{};
};

void CMainDlg::OnOK()
{
CNewDlg newDlg( IDD_YOUR_RESOURCE_ID_HERE );

newDlg.DoModal();

return;
}

Just one way, not the only way. I''m tired but this should get you going...

~deadlinegrunt

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