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Thinking about heading in developing games

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3 comments, last by Stormynature 11 years, 12 months ago
Hello gamedevs,

I'm hoping for some input about my next masters degree. It would save me time if I knew before August. I'm thinking about a master in Game And Media Technology or High Performance Distributed Computing. I feel that the first would be the fun one and the second would be the moneymaker.


Are there any people out there that chosen a study and wished they'd be working in the game and media industry? Or the other way around?


And would a master in game and media development even really pay off? Will companies take it seriously?

I consider myself a reasonable programmer, however is this sufficient to work in a larger game company? Does one need to be in their 30's and hardcore at what they do?

I'm currently based in the Netherlands, however I do not mind looking for work somewhere else in the world if needed.


Game And Media Technology website:
http://www.uu.nl/faculty/science/EN/education/masterphd/gsons/masterstudents/programmes/gameandmediatechnology/studyprogramme/Pages/default.aspx

HPDC website: http://www.vu.nl/nl/studiegids/2012-2013/master/c-d/computer-science/index.asp?view=modulegroep&id=50049266

I am sorry about all the questions, however a very large part of my future is depending on this choice and I'm trying to get some ground :P

Thanks,
Kajos

PS I will checkout the other posts as well now, as I see some interesting ones
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Hello Kajos,
All the questions you asked are already discussed in this forum's FAQ. Here are some direct links, but you can find more in this forum's FAQ.
How to make a decision like this one: http://sloperama.com/advice/m70.htm
You asked, "Is it sufficient": http://sloperama.com/advice/lesson49.htm
You asked if you should follow your passions or "the money": http://sloperama.com/advice/lesson40.htm
So you're planning on a masters degree: http://www.igda.org/games-game-june-2011

-- Tom Sloper -- sloperama.com

Dear Tom,
Thank you for your time replying my question. I read the links and get the idea that a lot of factors are involved and it's hard to give answers to because of this. Maybe I can view a portfolio of someone established in the gaming/media industry, and see where the crucial points are? I heard enrolling in opensource projects can help, I'm having that as one of my goals. I usually work on personal projects:

I have a precomputed voxelrender, might be interesting here.

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I know this question is pretty arbitrary as well; but is it common for developers nowadays to start indie games by themselves alone? Could one see this as a safety net (of passion)?

Greetings

I know this question is pretty arbitrary as well; but is it common for developers nowadays to start indie games by themselves alone?


Most indie games are started by a single developer or a small group of friends, and lots of indie games get started each day do i'd say it is very common, most never actually finish though.
[size="1"]I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!

I know this question is pretty arbitrary as well; but is it common for developers nowadays to start indie games by themselves alone? Could one see this as a safety net (of passion)?


You might want to look through the Developer's Journals sections for some insight into some of the current indie game makers.

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