I have been working with project DUST (hm, lately actually I HAVEN''T been working on it, but I would like to continue on it
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and it was created mostly with Allegro. Original idea was to make it DOS / LINUX game, because my friend is currently programming it for Linux. About two months ago I started to ask is there way to scrolling engine fast enough with 640x480x16bit graphics for Allegro, and the answer was "uh,rr..mm... nooo, it''s too hard". Next step was to start creating engine with hardware acceleration, "Lets throw OPENGL for it
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" .
Now, after a while, I have been wondering that could I actually make Windows port of the game, and how hard is it going to be ?
I really don''t know much about Direct-X programming... except what I learned from Andrew Lamothes new book. I''m wondering that how hard is this Immedieta (hmm. how do you spell it ?
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mode compared to Allegro library WHEN you I''m working only with 2D-routines ? Can actually mostly just replace OPENGL functions with DX functions, and how big job is this ?
SHOULD I stop programming for DOS and change for Windows, and how hard is this change going to be AFTER I don''t have any experience about Windows programming ? ... Yap... You tell me :D