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Texture Artists
Speaking as a beginner in the video games industry in general, what is required of a professional texture artist?
What is expected in terms of deliverables, skills and abilities?
What crucial attributes should I go about getting/improving before attempting to crack into this field?
An art degree and a portfolio. Do you have those?
Also, see FAQs 27 and 24 (View Forum FAQ, above). You have to not do any of the Stupid Wannabe Tricks.
Also, see FAQs 27 and 24 (View Forum FAQ, above). You have to not do any of the Stupid Wannabe Tricks.
Fortunately I already have an arts degree and the resulting portfolio, at the moment it needs more examples of work that demonstrate an understanding of texture design, but I'm confident enough that I can pull that off.
The degree actually covered most of what was suggested in #27, but I was wondering what the specific demands on a texture artist actually are. When a company begins production, what deliverables are the texture artists generally expected to contribute to the team/product? I can't seem to find this information.
The degree actually covered most of what was suggested in #27, but I was wondering what the specific demands on a texture artist actually are. When a company begins production, what deliverables are the texture artists generally expected to contribute to the team/product? I can't seem to find this information.
Quote: Original post by Turd Burger
I was wondering what the specific demands on a texture artist actually are. When a company begins production, what deliverables are the texture artists generally expected to contribute to the team/product? I can't seem to find this information.
You can try asking on the Visual Arts forum. And you can peruse the game job sites, read requirements for texture artists in job postings.
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