I did read it, but you simply can't introduce a new genre as a "sequel"
to an entirely different genre. Role-playing games focus on a small
number of characters and invest large amounts of time into their development.
If any of the characters die, you usually can't get them back, so you've lost
everything. And this is normally not played on a level-by-level scenario.
By contrast, strategy games like the RTS Warcraft series focus on a large
number of units. The player really doesn't care about developing who they
are, you just create them by the dozen and send them out to get slaughtered.
You can't take units with you to the next level, so everything basically
starts over again.
And whether the game is 2D or 3D, the look itself doesn't have anything
to do with what genre the game represents.
I think Blizzard didn't have the balls to start up a new game series or
a new storyline, in fear that their RPS marketing concept would fail
or not do as good as the rest.
Trevor