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How to create world
I personally prefer tiles because think they allow a greater variety of terrain combinations if used correctly and tend to use alot less HD & Memory space. Notice how Baldur's Gate needed 5 CD's whereas Age Of Empires I & II both only used 1.
Tiles are a little harder to get working though, but then again, dealing with 'hot-spots' on a huge bitmap is also a pain in the ass too. So...
I'd suggest trying both if you have the time and seeing which you like best and/or which of the two is better suited for your game.
P.S. Tiles are not obsolete!
Should I use tiles or are they pretty much obsolete?
Should I just use a bmp image that is much bigger than my screen resolution (ex: screen: 640x480
world: 640x4569)
Or is their another, better method?
Thanks
Also, if you're using big bitmaps bigger than screen res, some cards don't wanna create the surface.
Btw tiles are more dynamic, you can use them over and over again...