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DirectInput buffered input

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-1 comments, last by GameDev.net 24 years, 8 months ago
We all know about examples MSDN has for keyboard and mouse access with DInput. Mouse is accessed using buffered approach, while keyboard simple checking it's state very often. I need to use event-buffer way to access the keyboard. I set it up, but how do I know which fields to access to figure out which keys are pressed? I could find the docs for the way keyboard data is set up.
Thanx.

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