🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Perspective Projection In OpenGL?

Started by
0 comments, last by Icarus 24 years, 9 months ago
I am learning openGL and I have a question. Why when I have a square size 4x4 does changing the z value by 2 change the size of the square so drastically? I am using gluPerspective() with fov 90 correctly and I am using glMatrixMode(GL_PROJECTION) and glLoadIdentity() before it. Any help would be appreciated.

Thanks.

-Andreas
Advertisement
This isn't really related to your problem, but doesn't a 90 degree fov seem a bit extreme? I found around 60 to be much nicer looking IMHO.

--TheGoop

This topic is closed to new replies.

Advertisement