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Game Design Template

Started by April 11, 2001 08:36 PM
0 comments, last by micksolo 23 years, 4 months ago
Hey Guys, In the industry there really doesnt seem to be a uniform temaplate for writing game design documents. The template i use seems to be evolving as i get more experienced and work on different genres. To get the ball rolling, do any of you guys have a template you work off? And if so i''d like to start posting some templates so everyone can have a look at them. We''''ve got the sausage but we haven''''t got the sizzle.
We've got the sausage but we haven't got the sizzle.
Here's mine:

-Title-

-Executive Summary-

Short, concise description that even executives can comprehend. Kinda like the TV Guide show blurbs

-Table of Contents-

-Gameplay-
General summary of how the game plays

-Story / Backstory / Setting-


-Gameplay Details-
Step by step detail of the features, how they work, and all mechanics in the game

-System Requirements-


-Interface/UI-
List of all the screens and interface information

-Asset Requirementss-
Ballpark figure of graphics, sound, and music assets. Details usually get saved for a seperate doc, which contains an exhaustive list & covers stuff like script (if applicable)

-AI-
Exactly what is required of AI, step by step

-Technical Assessment-
Brief list of technologies and risks associated with them. Details usually are in a seperate doc.




Edited by - Wavinator on April 12, 2001 9:38:19 PM
--------------------Just waiting for the mothership...

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