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Is Z just enough?

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-1 comments, last by GameDev.net 24 years, 9 months ago
Is sorting all the polys to the viewport (both x, y, and z cases) and then using Z buffering to render the polys fast enough? This method was used by John De Goes in his Cutting Edge 3D book. I played his demo and it seem fast enough, though it was in mode13h 8 bit color.

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