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3d level files???;
how would i go about making files with information about the level and level objects in 3d?
It really depends on your game. You might just save out a list of polygons if you have a simple static world. Or maybe you might save it as a BSP tree. Or you could have a list of objects, with each object having a list of polygons, animations, and attributes.
Basically, the point is that there isn't one completely correct way of doing it -- you'll have to figure out your own way based on the type of game your making. If you post some more info about your game maybe I could give some more helpful suggestions .
--TheGoop
[This message has been edited by TheGoop (edited December 27, 1999).]
[This message has been edited by TheGoop (edited December 27, 1999).]
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