Quote: Original post by Anonymous PosterNot acceptable if they're "equal." Europe has to be clearly more significant than the others.
- If Europe is a "constant" gameplay consideration, but other locations play a equal role (Asia, North/South America).
Quote:Sounds OK, though from a game design point of view it may be a bad idea to let the player view a whole chunk of the globe that they can't interact with.
- If the game is set in europe, but is obvious that game expansions in the future would open up new areas. For example, a globe view where cities can be interacted with, but only european cities are available.
Quote:
- If the player was limited to selecting a city in europe as their main headquarters (based on story), but could interact with other cities throughout the globe, maybe including setting up bases of operation.
The 'main headquarters' would have to be a significant part of the game, i.e. the player would have to spend a significant amount of time there. If the game permits the player to spend most of the game in other continents then it won't be acceptable.