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Time spent on your contest entry?

Started by August 01, 2005 10:47 PM
28 comments, last by imbusy 19 years ago
about 3-5 hours a day, 7 days a week
I really, really, want to finish my RPG.
~signature
The amount of time I spend coding varies from day to day, but the best analogy would be of a freight train. I take forever to get started (~10 mins/day), but once I'm going, I go well (6+ hours/day). Then I'll usually hit a few turns (bugs) and lose speed (re-writing code to fix bugs doesn't make me happy). Every now and then, I'll completely come off the tracks (a *really* bad bug, usually unforseen, but impossible to avoid), at which point it takes forever to get started again. I encountered a bug like this the other day, and after 3 days (~16 hours of which was actually spent coding), I finally fixed it, but I haven't felt like coding since. I did a little more (~2 hours), but it's going to take me some time to get back up to speed. Hopefully I'll recover to the point I got to a fair while ago (12+ hours/day), but it's going to take me a fair bit of time.
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It would be cool if people keep a rough eye on how much time they're spending on their entries. When it comes to displaying all the entries on the contest pages, it might be nice to show off a few stats on each project, like total man-hours spent, or budget. (Of course, this is completely optional, and bears no relation to how your entry would be judged - it just might be interesting to know).

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

I'm spending anywhere from 0 to 1.5 hours a day coding, and at least two on Saturday and Sunday. Of course there have been a few 6+ hour days. That's when the good stuff always gets done.

I suppose I will have the advantage once school starts back up again. I've been working full time all summer, and once classes start I'll have a slightly lighter, and much more flexible, schedule.

I don't know how much time our artist (Avatar God) is putting in. Maybe he'll answer himself.
I've only started about 2-3 weeks ago, so I'm still in a mad rush.
I can spend anything from 10 minutes upto 24hrs in a day working (especially where code is concerned), but then I might do sweetFA for a few days.
Ive started about a week ago, I usually give it 1-2 hours a day
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Haven't even started yet. Python has drawn me in, and it won't let me out. Perhaps after I learn that a bit more.
HxRender | Cornerstone SDL TutorialsCurrently picking on: Hedos, Programmer One
I started engine around January, but no game code until contest was announced. Since then, it's been spotty. 1-2 hours weekdays, and 0-8 hours weekends. I wish I could do more, but work gets in the way ;)
I havn't started coding at all. I am designing the game pretty much right now. so yeah I wasted an aweful lot of time.

Sometimes I get too annoyed with my engine and stop coding for quite a while, havnt been doin game/engine programming for ages. The last was about 2 months ago.

This looked like a great project to get me motivated again but my camera class is screwing up in my engine and so it swings about crazy when looking with the mouse or moves too fast when walking with keys. It was ok in my previous engine and as far as i can tell i havn't changed the code.

I am now using directx for input based on the code on the cob series of tuts, I don't know if thats having a problem. But I better go and get this fixed and hopefully get more motivation.

The good thing though, uni is on holiday and i aint working just now so technically i have every moment of every day to work on this. but realistically, i need time to play guitar, write an album, socialise, get drunk, patry, rock and find some good woman now and again lol.

Good luck to everyone. I at least hope to walk away with some sort of achievment, like a demo or something i can keep working on.

Nah we all really wanna win lol.
Quote: Original post by PnP Bios
Haven't even started yet. Python has drawn me in, and it won't let me out. Perhaps after I learn that a bit more.


Same problem here.. I started writing a Level editor using wxPython some days ago, and I find it much more fun than hacking around inside my game engine (which is written in C). Just need to remember to lose that ending semicolon so that I don't get those foul traceback printouts.

The total time spent on my project is ~240 hrs right now as thisone started out well before the announcement of the 4E4 contest, and the 'C' core code is almost done. I try to get atleast 1-2 hrs a day, but with a pregnant (and agressive) wife, a 2 year old daughter and 8 hrs of work each weekday, I'm lucky if I have time to sit down infront of the comp for 30 minutes..which reminds me - Shouldn't I be coding instead of posting messages??

Godspeed everyone

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