So, in effect, if you had an event that would be triggered when you entered a certain building at a certain time and those were the only prerequisites, then the player may enter that building 20 times because it was not in that certain timeframe then the 21st time it would happen and it would seem pretty dynamic.
This is a great idea. If you wanted something to be really dynamic you could even make it so that some of the prerequisites such as time could be randomly set at the very start of the game so if the player replays the game it would happen at a different time. This randomness probably wouldn''t be used for every event but just the ones that you wanted to seem really dynamic.
I was planning on doing something like this, but I couldn''t think of a better way than the forceful approach...just to have a bunch of boolean values for all the individual things that could happen and just have a ton of if statements
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That''s a pretty lame way to do it, so if you guys thought of a bettter way that would be great.
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