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Feedback on my Breakout clone...

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10 comments, last by MSkinn99 23 years, 8 months ago
I like it. Also I don''t see anything wrong with the ball control sensitivity... the objective here seems to be to keep the ball alive (very difficult) until you get powerups (which make it easy). Makes enough sense to me, anyway.

Keep it up.

The_Minister
1C3-D3M0N Interactive
[email=mwronen@mweb.co.za" onmouseOver="window.status='Mail The_Minister'; return true" onmouseOut="window.status=' '; return true]The_Minister[/email]1C3-D3M0N Interactive
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Thank you Minister...but I do think that the paddle might be a little small to start...Easily fixed though.

BTW, I have included some of your suggestions and an update should be posted soon.

Thanx again.

-MSkinn99

What's done is done (Until you hit Undo) :)
-MSkinn99What's done is done (Until you hit Undo) :)Two wrongs don't make a right; but 3 lefts do.You'd be paranoid too if everyone was out to get you.
Yet another game programming web page...

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