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Breaking the law
There seems to be some kind of laws in RPG scene, meaning ideas
and systems based on something that was invented earlier. I hate
when I see yet another copy of rogue or japanese rpg, without any
new ideas. Here in gamedev.net there have been lots of talking about those same things, like having yet another much complex RPG with loz of monsters and items. Nethack is also relying on the amount of stuff, when in fact it's very simple game basically.
And boring, too. It's not the size of game world or amount of stuff that makes interesting game, but the amount of ways you can do or achieve or use something. Also, if you have good plot and
great characters, but the game world is dull and lacking small
details, it's not good. Still, most of the RPG's I have seen are
full of stuff and "interesting" characters, but the game world
is more like a big stage, not a living world it should be.
Edited by - paulkp on 10/18/00 5:13:19 AM
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