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quote: Original post by Landfish
You should be able to be somewhere because you WANT to, never because you have to to advance the story.
quote: Original post by Sandman
Unfortunately what normally starts out as ''because you want to'' usually ends up with ''because the game will be dull as f*** if you don''t''
Any freeform game still has to have a strong story line - but that story line has to be adaptable. Or at least appear to be adaptable.
quote: Original post by Wavinator
What are some good reasons to be on a level / in a dungeon / in a town / whatever? I'm brainstorming mission design, namely why you get a mission and what you have to do, or why you'd go somewhere voluntarily.
I can think of a few reasons:
To get a reward or find treasure (either to steal it, or as a deal / part of a Fedex quest)
To get some skill / experience (usually in combat, right?)
To take something (get a reward, kidnap a person)
Because you were told to (no choice / linear narrative / no where else to go **BLECH!!!**)
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Just waiting for the mothership...