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Ballistics - screenshots
geforce2 is recommended, but it''ll run on a standard geforce with a fairly fast cpu... - it''s "high end gaming" =)
Nice! That looks really impressive, and I think that your commitment to providing games for high-end systems is interesting
Best of Luck!
-Krylar
Christian Coders Network
Best of Luck!
-Krylar
Christian Coders Network
I sure is looking great, but targeting to these high hardware requirements meens in most cases only one thing...
Unefficient coding.
don''t take my word on it this time, since I haven''t seen the game yet, but I have never encountered a game that had very high-end req., that wasn''t suffering from this ''fault''. It''s either too many polygons (common mistake), not optimizing algorithms enough or just plain over-relying on the 3D card.
I say that if it can''t run smoothly on a p3 550, 64mb and tnt2 then it probably needs some optimizing.
and kick me if I spoil the good mood. I deserve it.
---
Ohad Barzilay, aka Civax / CFXweb, http://www.cfxweb.net
Unefficient coding.
don''t take my word on it this time, since I haven''t seen the game yet, but I have never encountered a game that had very high-end req., that wasn''t suffering from this ''fault''. It''s either too many polygons (common mistake), not optimizing algorithms enough or just plain over-relying on the 3D card.
I say that if it can''t run smoothly on a p3 550, 64mb and tnt2 then it probably needs some optimizing.
and kick me if I spoil the good mood. I deserve it.
---
Ohad Barzilay, aka Civax / CFXweb, http://www.cfxweb.net
i thought of that too, inefficient coding, but LOOK AT THE SCREENSHOTS, MAN! that''s just badass. stole my idea, but hey, it''s cool. i like it. i wanna play.
a2k
a2k
It would be nice to have a scalable game; using fewer polygons or not using some neat 3D features when running on a lesser machine.
Those shots looked really great, swede. If the game comes out in 6 months or so, everyone will have at least geforce.
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