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Enemy Monsters - Easy to Hard and Up!

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11 comments, last by Luxury 23 years, 10 months ago
I think the idea of ratios for encounters with enemies is a good one. It still would make it kinda linear but it is better.

Maybe a good way of doing it would be to base a lot of the outcome of a battle on skill/tactic/strategy of the player instead of levels. In other words a low level character could still beat a medium-high level monster, if thet are careful and have a good strategy. Of course there would be no chance for a level 1 fighter to beat something level 100, but this would take some emphasis off of the levels as well.

Also, you could throw in extremely high leveled monsters in strange places as well, just to make the player have to do some running. The player doesn''t always have to fight!
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I think Asheron''s Call handles this fairly well. You find weak monsters near the cities and stronger monsters farther away from civilization. This is natural. The real threats will avoid society because society will attack them to preserve itself. If you want to fight the heavies, walk out into the wilderness and they''ll find you. For the newbies, they can gradually wander farther and farther from town to find harder and harder opponents. They also offer portals for quick transport from one city to the next without having to risk the wilderness in between.

Two complaints, though:

1) Fighting rabbits is just a little silly.

2) The heavies avoid most of the roads, too. Monsters would normally attack travellers on the roads as easier targets, rather than avoiding them like they do civilization.


Pax
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Thats a very good point Pax. Didn''t think about that one.

-Luxury
Founder of SLRF

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