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Bad Game Designer Bad bad bad

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28 comments, last by Paul Cunningham 23 years, 10 months ago
Definitely is, and it could be prevented too with a good clear design doc. But the main thing that you would have to keep in mind is that if you got carried away with what you are doing until you feel proud of it, it may no longer be a game. Can a game and art co-exist (And I am not talking about in-game artwork). Can a game be art itself while still being fun? This would really be a great acheivement. But I ramble

-Chris Bennett ("Insanity" of Dwarfsoft)

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Arty stuff ay. I just like creativity myself. The flame burns from within me

I love Game Design and it loves me back.

Our Goal is "Fun"!
quote: Original post by Paul Cunningham

The flame burns from within me



Ouch...



- DarkMage139
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I can change your world if you only knew.

I can do miracles if you want me to.
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- DarkMage139
Maybe you should try water Paul

-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)
The creative flame never goes out, it just keeps smoking until it finds something new to ignite

I love Game Design and it loves me back.

Our Goal is "Fun"!
Have you ever tried the "quit" program? Personally though, my flame runs on gas. Clean efficient heat

-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)
I have to go with the "obsession with ''realism''" issue. A lot of game designers seem to want to be able to model real life, or something as accurately as possible, despite most of these things being utterly transparent to the player. I think the equivalent would be programmers who just study algorithms, or painters who do studies of colour and composition. It''s design for design''s sake and serves next to no purpose but to please the designer. Not That This Is In Any Way Wrong. Just that it rarely lends to an enjoyable gaming experience. There are many many ways in which many games could employ a slightly more realistic, or internally consistent, game model. But way too often, designers forget just how much real life sucks at times, and how we play games to get away from it, not to be thrust back into it with blockier graphics.
I''d say without doubt the worst thing a designer can do is resort to a cliched or generally bad story point because he or she cannot think of anything better at the moment.

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Changing the future of adventure gaming...
Atypical Interactive
------------------------------Changing the future of adventure gaming...Atypical Interactive
One thing that really bugs me - and this doesnt really apply to this forum - is unsolvable puzzles. now im not saying really hard puzzles, but in a certain game ive been playing recently, there was a place where i had to use an item in my inventory to get past a certain part. the only problem was that i didnt have that item, and had saved AFTER the point where i needed to get it. so it came down to me starting the game over because there was nothing i could do about it.

again, this is just a minor problem with some games. the overall problem with most - and my biggest problem with games - is the lack of imagination.



-Luxury
"There once was a man who stared straight into the eyes of everything...
and soon went blind."
Another problem I have with games is horrible GUI''s, especially ones that require an excessive number of mouse clicks to do something that should only take 1 or 2 mouse clicks at the most but this game requires you take 3 or 4 mouse clicks. Now that may not seem like much, but it becomes very annoying for games like RTS games. Also, when the buttons are unituitive, what I mean is you should just be able to look at a button to know what it does, or that button builds. For some games, they have stupid dumb pictures for the buttons that make no sense, or the buttons all look identical. GUI''s for games should be streamlined to the max and be intuitive. There is nothing I hate more then having to click through 2 or 3 menus just to get to what I want when it is a common game function (it doesnt matter for things like loading and saving a game, cause those are only done once per game session) but I what I am refering to are for things that are done every 10seconds or every minute. The most recent example to this is Submarine Titans -> Bad GUI.

Possibility

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