- Super-accurate ROAM projection
- Fractal portal blending
- Complex intersection test powered manipulation
- Automatic surface enhanced scheme
- Inverse ray tracing powered rendering
- Non-linear NURBS framework
- Oversampled depth triangulation
- Per-pixel Bezier patch cache
- Arbitrary vertex buffer simulation
- Optimized implicit surface system
- Ellipsoid metaball refraction
- Dynamic visibility determination refraction
- Bresenham triangle strip optimization
- Homogenous vertex geo-morphing
- Arbitrary vertex buffer framework
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