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Saving Games

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47 comments, last by chronos 23 years, 10 months ago
Symbol idea sounds interesting, but I think that it might interfere with my magic system . How about you just save the actions up to the players current position. They can choose to play on, if they die then they are dead, because they don''t choose to load. That is how my RPG will handle it

-Chris Bennett ("Insanity" of Dwarfsoft)

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!&%#@ ... You just died.. now what?
Why not go back to the days or limited memory, and passwords. We could do something like metroid for the nes. When you die, you recieve a password. And when you return to your game, you start a designated spot.. a lot of games did this.

I personally wouldn''t want to ever see this again since its a major pain in the ass, but its just another option that I think was overlooked.

Please, don''t ever put this in your game.. by doing so, I''ll be forced to claim no responsibility.

Go Go Go!!!!
Prez
Avid Gamer & Designer
I want the player who dies to BE DEAD. Either that or include my reincarnation system. I think it is rather unique and definitely a good read. Tell me what you think, or else I may be forced to post the whole document in this thread (I wonder if it allows posts of 10,000 letters? )

-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)
SonicSilcion,

Sorry for not replying to your post. Didn't feel like I had anything to add to the thread. I really like the idea of using a symbol to represent a save point. I'm curious: what would your symbol look like?

Dwarfsoft,

What does a player do when he dies a permanent death? Does he have to play the game from scratch? I don't like that. Then again, it might make sense in a multiplayer game.

Edited by - chronos on August 13, 2000 1:49:49 AM
I was just mentioning that my magic system requires symbols to be drawn, so the symbol save might be confusing. But I still like the idea... I will add it to my doc. I think that the symbols are just to be created as keys, so they are all different. Maybe you could also make it a combination of a couple of these symbols.

-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)
Oops... it seems like dwarfsoft replied to my message just as I decided to edit it. For the sake of the other readers, in the original version of my reply I told dwarfsoft that I didn''t understand what he meant by his post.
Noted

-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)
how about having then both, and let the player deside, have an option where there is free save and another where is save spots. know u cant complain. also another good one will be choosing it according to the difficulty level, easy is free save, hard is savespot
I don''t know about letting the player check the box, but difficulty levels sounds promising. It also depends on how you advance the difficulty level. You could require the character to have gone a certain distance through the game and then switch it. I would like to see freesave->Savespot->Hardcore... that would be cool!


-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)
A good example of atmosphere-preserving save points is in the Playstation game Parasite Eve, where the save points are telephones, located at natural places within the environment. They always also have a blinking red light so that you can always identify them.

Believe me, there were times I was never happier to see a phone.

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