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Why mapping?
I meant the time between each frame . I was worried about large amounts of memory access making my functions to slow, but I don''t think i''ll run into that problem. I didn''t new/delete at all between frames, I just stored a list of maximum objects (I had it set at like 100 or something, way more than i''ve ever seen in the arena so far!). Then I simply filled the list with objects while I saw them. One thing that I''m a bit unclear about, which could potentially screw my bot up... which order are the move/turn/strafe commands executed? I''m assuming turn first, then move and strafe, or move/strafe then turn? I wasn''t sure which order to do my movements, so I was turning first, then moving and strafing... but it could be the other way around I suppose, which would screw my location stuff up.
quote: Original post by Ready4Dis
I meant the time between each frame .
=P
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A headache, ancillary; an hourglass auxiliary.
"something witty, blah, blah, blah"
--That One Witty Guy (remember? that one dude?)
(author of DustBot)
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