quote: Original post by higherspeed
Well I haven''t got very far with mine, but it will be state based, with a dynamic map and instead of making straight decisions, it will assign a probability to a task, then decide at the end.
It will use a dynamic map of the arena, with each tile given a probability of the enemy bot being there. If the bot is seen then the map is reset with a probability of it being in one place, if sight is lost, then the area spreads out. The view triangle constantly resets the cells it is looking at to 0.
Sounds like a plan
"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"