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think. think. think.

posted in A Keyboard and the Truth for project 96 Mill
Published November 16, 2005
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Publicity Cont.
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Well, got some good news =)

I will also be featured in an indie developer interview in the PC Zone magazine, complete with a picture. Gotta make sure I grab a copy =)

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Map trials and tribulations
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Last day or so has been filled primarily with design. It is important to think your design through before you start implmenting it; However it is very easy to start questioning and rejecting everything you think of, somtimes you've just gotta grab and idea and go with it, then refine it if need-be.


So ive chosen to implement the map structure, in such a way that Position,Height and Light values are stored in a buffer of their own. Then a tiles array indexes these data points, in this way we dont store redundant data, and it also keeps a nice separation between the light and height data from the 'tile' data. Instead of updating the light data each frame, it will only be updated when lighting changes.
Previous Entry nice =)
Next Entry Photo Op. lol
0 likes 1 comments

Comments

noaktree
Quote: I will also be featured in an indie developer interview in the PC Zone magazine, complete with a picture.
Cool! Make sure to smile real big for the picture!

Neil
November 16, 2005 02:17 PM
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