🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Noise

Published February 04, 2005
Advertisement
Resurrected all of my old Perlin noise stuff, and I'm wasting a lot of time playing with it, using noise to generate various height-map based levels for the Golem3D engine. Standard stuff--marble, wood-grain, clouds, etc... If I take a noisemap and 'clamp' it to a set of tiers or steps, I can achieve the stair-stepped ledges that the editor can spit out.





The trick is in defining 'interesting' functions to process the noisified input and generate a fun level. I'm working on various other tools to add to my bag o' tricks, as well. Starting to really get excited about this project; excitement is something that's been dropping off for a while now, so this is a good thing. [grin]

Previous Entry Freakin' hell
0 likes 1 comments

Comments

evolutional
Keep the noise down, some of us are trying to sleep!
February 05, 2005 04:51 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement